![]() ![]() Each one has just about everything you need to get started. We've got full details on nine domains: Consuming Eye, Enigma, Eternal Vigil, Final Forge, First Eye, Flesh Reborn, Poisoned Eye, Revelations, and the Watching Wheel. The domains are broken up into different concepts or ideas of how best to do things. ![]() This book doesn't quite ignore that or even reference it, but it does give reasons why beholders fight one another and that's domains. Back in the old Spelljammer Days when you couldn't swing a dead cat without hitting a Beholder Hive, these monsters waged war against one another based on physical appearance and were labeled as paranoid monsters who hated all life outside of their own. It's the Anatomy of the Beholder and it goes into some interesting notes like no organs and no throat or stomach as well as some variants based on Dominion. Already a good sign of well utilized space. The book opens up with an illustration on the interior cover. How could this compare?īy making everything you know about beholders wrong, but not invalidated. When I see stuff about Beholders I instantly think about the damn fine campaign I ran back in 2nd edition using the full color Monstrous Arcana book that detailed out the Beholders and supported it with a trilogy of exciting adventures. I admit that I have certain weaknesses as a reader and a GM. New player options for fighting against beholders, including new classes, spells, and organizations.Īnd much more, all of it compatible with the 3.5 revision, with free bonus material available online. Inside you will find:Ī comprehensive look at the different varieties of beholders, including the nation-like Dominions by which they separate themselves, the differing ideologies of each Dominion, and stats for more than a dozen variants, including the Eyetouched template.Īn eye-opening look at beholder cultists and their infiltration of humanoid civilizations, including everything you need to play a cultist or one of the beholders' corrupted eyekin servants.Ī detailed guide to creating memorable beholder encounters, adventures, and long-term campaigns, covering tactical advice for combat, maps of common beholder lair designs, and new classes, feats, equipment, and magic items just for beholders. It expands their social structure and cultural life in new ways, forever changing the way you play them. Far more than simply a book of new options, this work is a transformation of the beholder. With enough material to sustain a campaign for years, the Complete Guide to Beholders offers a completely new perspective on this misunderstood monster. You'll also make decisions that will affect the way the story unfolds.Behold: the ultimate resource for the ultimate monster. Will you report the suspicious activities of a father and orphan his children? Or will you withhold the details about his illegal activities and give him a chance to make things right? You may also choose to blackmail him to acquire the money your family desperately needs.Īs you play the game, you'll interact with many characters and complete dozens of quests. You are a cog in a totalitarian machine! But you can still choose to cling to your humanity and empathize with others. You must also REPORT anyone capable of violating the laws or plotting subversive activities against the State to the authorities. You must BUG their apartments while they're away, SEARCH their belongings for whatever can threaten the authority of the State, and PROFILE them for your superiors. Your primary task is to covertly watch your tenants and eavesdrop on their conversations. However, that is simply a facade that hides your real mission. Your daily routine involves making the building a sweet spot for tenants, who will come and go. You are the State-installed manager of an apartment building. A totalitarian State controls every aspect of private and public life. ![]()
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